By Tom Kaczynski

March 3, 2010 11:42 PM
"Architecture is the simplest means of articulating time and space,
of modulating reality, of engendering dreams" - Ivan Chtcheglov, 1953.
With
A Contract With God (1978), the earliest book of the
trilogy, Will Eisner was inventing a new format: the graphic novel*.
The 'graphic novel' coinage was a kind of sleight of hand that turned
ordinary comics into works with ambitions of becoming literature. As
such it's describing the content, rather than a medium. It was the
literary ambition of
A Contract With God that set it apart from
the cheap children's comic-books that dominated the market at the time.
Eisner of course cut his teeth on comic-books having previously drawn
the iconic and long running series
The Spirit. In creating a
graphic novel, Eisner was distancing himself not only from other
comic-books, but also from his own formative work. But, new terminology
was insufficient to distinguish the work from its cousins and Eisner
relied on a number of formal and visual inventions to underscore the
difference.
The Spirit
(1940-1952) superficially resembled most of the comic-books on the
stands at the time. It mostly consisted of colorful 8 page pulp romps
full of crime and violence. But, unlike the vast majority of 4-color
funnies
The Spirit stories were intense nuggets of clever
writing, brilliant layouts, and inventive typography. They were packed
with innumerable characters and locations. The sheer density of the
stories was matched by the density of the art. Pages were filled with 9
to 14 (or more!) panels filled with frenetic action, detailed sets and
wrinkled suits.
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Labels: A Contract With God, Arts, Comic book, Comics, Graphic novel, Retailers, Spirit, Will Eisner Week